HI, i am Nicola Pedroni, a sound designer / composer

About my reel

I have preferred, whenever possible, to use self-recorded/synthesized sounds, which I further layered and processed.

Instead of searching for the maximum audio level, I tried to emphasize any single atmosphere and dynamics. I worked on creating a coherent soundscape, with respect to positioning, distances, spatialization, and game style.

As regard to Animal Crossing, I adopted an approach tailored for small speakers, in line with the Nintendo aesthetic.

My world is…

2021 // To better explain my methodology in creating sounds, I made this video.
You can see how I use some simple found objects and children’s toys to make a short piece of music.

All the sounds in the video come from the processing of the few objects that appear, recorded, and subsequently manipulated through various techniques: pure and granular sampling, distortion, chopping, saturation, etc.

Frammento

2022 // My task was to create the sound design and soundtrack for this animated short film.

A note on the structure: the directors specifically asked me to synchronize, in the central part of the video, the music I created with the heartbeat of the main enemy, which progressively accelerates. This limitation led me to create a musical structure not based on a stable tempo, relying on sound design to emphasize the dynamic phases.

Routine // redesign

2023 // The uninterrupted version – compared to the one I used in the reel – of the sound redesign of the forthcoming game Routine.

I decided to focus on the main character and his emotions, favoring his breathing over the sounds of his enemies – which are, however, enhanced at the end of the video.

Can't wait to hear about your
Nicola Pedroni

I am a sound designer/composer who spawns in Florence, Italy, with a default cooldown period of 8 hours.

Being a long-time gamer I decided to combine my two passions and commit myself almost exclusively to game audio. My past experiences range from studies in jazz to soundtracks/soundtracks for theater, installations, linear media, and performance art.

I have always worked by combining the recording of physical sounds (materials, salvaged objects, self-made and translated instruments) with synthesis and post-production.